I-Artificial Intelligence (AI) iye yagqabhuka ebomini bethu ngamandla amangalisayo kunye nesantya, iguqula yonke imizi-mveliso kwaye ivusa iingxoxo ezishushu malunga nekamva kunye nefuthe layo. Enye yezona ndawo zamva nje ukuva impembelelo yayo kukudala umxholo wemultimedia, kwaye ngakumbi, ukuveliswa kwevidiyo. I-Google, enye yeenkokeli kwintsimi ye-AI, iqalise i-Veo 3, imodeli yokuvelisa ividiyo ethembisa ukuguqula indlela ebonakalayo iveliswa. Nangona kunjalo, kunye nesithembiso sokusebenza ngokufanelekileyo kunye namathuba amatsha okudala kuza inkxalabo ekhulayo: ngaba le teknoloji, njengoko isoyikwa ukuba iya kuchaphazela amaqonga afana ne-YouTube, iqala "ukuhlambalaza" okanye ukuthobisa umgangatho wemidlalo yevidiyo, kwanezo zihloko ezinkulu ze-AAA?
Iindaba zamva nje ziye zabalaselisa amandla kaVeo 3 okuvelisa iividiyo ezinyanzelisayo, ukuvula uluhlu lwezicelo ezinokuthi zibekho, ukusuka kwiintengiso ukuya kwezolonwabo kwaye, ewe, nakwimidlalo yevidiyo. Ekuqaleni, ingxoxo yayigxile kwindlela le AI enokusetyenziswa ngayo ukwenza umxholo kumaqonga evidiyo afana neYouTube, abathi abanye abagxeki bachaze "njenge-deepfaking" okanye, ngakumbi, "slop" -igama elithetha umgangatho ophantsi, umxholo wegeneric oveliswe ngobuninzi ngaphandle komzamo obalulekileyo wobugcisa. Umbono kukuba ukukhululeka kwesizukulwana kunokukhukulisa amaqonga ngezinto ezingaphezulu, okwenza kube nzima ukufumana umxholo wokuqala, oxabisekileyo.
Ndibona i-3 kunye neNdalo yoMxholo: Revolution okanye uMkhukula?
Ukufika kweemodeli ezifana neGoogle Veo 3 kubonisa ukutsiba okukhulu kwetekhnoloji kubuchule be-AI bokuqonda kunye nokwenza ulandelelwano oluntsonkothileyo olubonakalayo. Azisekho iiklip ezimfutshane okanye imifanekiso eshukumayo; I-Veo 3 inokudala iividiyo ezinde, ezihambelanayo ezivela kwiinkcazo zombhalo okanye nakwimifanekiso ebhekiselele. Oku kunciphisa kakhulu imiqobo yobugcisa kunye neendleko kwimveliso yevidiyo, ukufikelela kwidemokhrasi kwizixhobo zokudala ebezifuna izixhobo ezikhethekileyo kunye nezakhono ngaphambili.
Olu lawulo lwedemokhrasi, nangona kunjalo, lusika inguqu ephindiweyo. Nangona ivumela abadali abazimeleyo kunye namashishini amancinci ukuba avelise umxholo obonakalayo obonakalayo ngaphandle kwezixhobo ze-studios ezinkulu, iphinda ivule indlela yokuvelisa ubuninzi bezinto eziphathekayo ezinomgangatho othandabuzekayo. Kumaqonga afana neYouTube, apho isixa somxholo sikhulu kakhulu, inkxalabo kukuba i-algorithms yengcebiso inokuqala ukuthanda i-AI eyenziwe "i-slop" kuba kulula ukuyivelisa ngevolumu, inciphisa ukubonakala komxholo wokuqala, ogcinwe ngumntu. Lo mcimbi, ukuba yinyani, awuyi kuchaphazela abadali bemveli kuphela kodwa kunye namava ombukeli, abaya kubethwa ngemathiriyeli yegeneric kunye nengakhuthaziyo.
Ukukwazi kwe-AI ukulinganisa izitayile, ukudala abalinganiswa, kunye nokwenza imiboniso entsonkothileyo ayinakuphikiswa. Siyibonile imizekelo yobugcisa obuvelisayo, umculo ovelisayo, kwaye ngoku, ividiyo evelisayo enokungacaciswanga kumsebenzi womntu xa uthi nqala. Oku kuphakamisa imibuzo esisiseko malunga nobuqambi, intsusa, kunye nexabiso lemigudu yabantu yobugcisa kwihlabathi apho oomatshini banokuphindaphinda okanye bade bodlule izakhono ezithile zobugcisa.
Ukutsibela kwihlabathi leMidlalo: Uhlaselo oloyikwayo
Ingxoxo-mpikiswano malunga ne-AI yokuvelisa kunye ne-slop ithatha indawo enovakalelo ngakumbi xa isetyenziswa kushishino lomdlalo wevidiyo. Iimidlalo zevidiyo, ngakumbi izihloko ze-AAA (ezo zinophuhliso olukhulu kunye nohlahlo lwabiwo-mali lokuthengisa), zibhekwa njengefom yobugcisa edibanisa ukubaliswa kwamabali, ukuyila okubonakalayo, umculo, ukusebenzisana, kunye nokubulawa kobugcisa obungenasiphako. Bafuna iminyaka yokusebenza ngamaqela amakhulu amagcisa, abadwelisi benkqubo, abaqulunqi, ababhali, kunye nezinye iingcali ezininzi. Ingcinga yokuba i-AI inokungena kule nkqubo kwaye ibeka esichengeni umgangatho iphakamisa i-alamu eqondakalayo phakathi kwabaphuhlisi kunye nabadlali ngokufanayo.
Ngaba i-AI ingayithanda iVeo 3 "incamathelisa" umdlalo wevidiyo? Okunokwenzeka kwahluka kwaye kuyakhathaza. Ingasetyenziselwa ukuvelisa ngokukhawuleza izinto zesibini ezibonakalayo, ezifana nokuthungwa, iimodeli ezilula ze-3D, okanye izinto zokusingqongileyo, ezinokuthi, ukuba aziphathwa ngononophelo, zingabangela ihlabathi lomdlalo oqhelekileyo kunye nophindaphindayo. Isenokusetyenziswa ekudaleni umboniso bhanya-bhanya okanye ulandelelwano lwevidiyo yomdlalo. Ukuba olu landelelwano alunalathiso lobugcisa, uvakalelo, kunye nolandelelwano lwengxelo olunokuthi umlawuli ongumntu alufake, banokuziva benziwe ngobuchule kwaye bamkhuphe umdlali ebalini kunye namava.
Ngaphandle kwe-asethi elula okanye ukuveliswa kwevidiyo, inkxalabo idlulela kweyona nto iphambili yoyilo lomdlalo wevidiyo. Ngaba abaphuhlisi, phantsi koxinzelelo lokunciphisa iindleko kunye nokukhawulezisa imijikelo yophuhliso, baphendukela kwi-AI ukuvelisa imibuzo yecala, incoko yababini engadlalwayo (NPC), okanye namacandelo okudlala umdlalo? Ngelixa oku kunokonyusa umthamo womxholo kumdlalo, kukho umngcipheko wendalo wokuba lo mxholo uveliswa ngokuzenzekelayo uya kuswela intlantsi, ukungaguquguquki, kunye nomgangatho woyilo ovela kwinkqubo ecingayo, ephindaphindwayo yokuyila komntu.
Igama elithi "slop-ify" kumxholo wemidlalo yevidiyo licebisa ikamva apho imidlalo iba mikhulu kodwa ingekho nzulu intlanganisela yomxholo owenziwe ngumatshini, iswele umbono odibeneyo, abalinganiswa abakhumbulekayo, okanye amaxesha okutshintsha ngokwenene. Ziya "kutyibilika": imveliso ehlanjululweyo, eyenziwe yafana nekawonke wonke, kwaye ekugqibeleni enganelisi kangako kumdlali ofuna amava atyebileyo nanentsingiselo.
Ikamva loPhuhliso kunye namava oMdlali
Ukudityaniswa kwe-AI yokuvelisa kuphuhliso lomdlalo wevidiyo phantse akunakuphepheka kwinqanaba elithile. Izixhobo ezisekelwe kwi-AI sele zisetyenziselwa ukwandisa iinkqubo, ukusuka kwi-animation ukuya ekubhaqweni kwempazamo. Umbuzo obalulekileyo ngowokuba oku kudityaniswa kuya kufikelela phi kwaye nokuba kuya kusetyenziswa njengesixhobo sokuphucula ubuchule bomntu okanye njengendawo yokunciphisa iindleko ngeendleko zomgangatho wobugcisa kunye nobunzulu boyilo. Uxinzelelo olusuka kubapapashi lokukhupha imidlalo ngokukhawuleza kunye nohlahlo lwabiwo-mali olulawulwayo lunokwenza ibhalansi ukuya kwimeko yamva, ngakumbi kwindawo yezihloko ze-AAA, apho iindleko zemveliso zihambelana neenkwenkwezi.
Kubaphuhlisi, oku kubangela umngeni okhoyo. Bakugcina njani ukufaneleka kunye nexabiso lezakhono zabo zokudala kunye nezobugcisa kwihlabathi apho oomatshini banokuvelisa umxholo ngobuninzi? Impendulo inokuthi igxile kwezo nkalo zophuhliso lomdlalo i-AI engekakwazi ukuyiphindaphinda: umbono odibeneyo wobugcisa, ukubhala okuchukumisayo ngokweemvakalelo, uyilo lokuyila umdlalo ophuculweyo, umkhombandlela womdlali, kunye nokukwazi ukufaka "umphefumlo" kwimveliso yokugqibela. I-AI inokuba sisixhobo esinamandla sokuncedisa ngemisebenzi edinayo okanye ephindaphindwayo, ikhulula abaphuhlisi ukuba bagxile kwizinto ezithe kratya zokuyila nezikwinqanaba eliphezulu loyilo.
Kubadlali begeyimu, umngcipheko kukuba umgangatho wemidlalo uwonke uya kuhla. Ukuba imidlalo ye-AAA iqala ukubandakanya inani elikhulu le-AI eyenziwe, "incamathiselwe" umxholo, amava okudlala anokuba nomvuzo omncinci. Besinokubona ihlabathi elikhulu kodwa elingenanto elivulekileyo, ukuphindaphindwa kwemishini evakala iqhelekile, kunye namabali aswele umanyano ngokweemvakalelo. Oku kunokukhokelela ekudinweni komdlali kunye nokwehla komdla kwimveliso yamagama amakhulu, mhlawumbi iqhube imbuyekezo kwimidlalo ezimeleyo okanye "ye-indie" ethi, ngelixa iqingqelwe ngokuthozamileyo, ihlala ibeka phambili umbono wobugcisa owodwa kunye noyilo olucokisekileyo ngaphezulu komxholo opheleleyo.
Ukuqukumbela: Ukulungelelanisa iNtsha kunye noBuchule
Itekhnoloji yokuvelisa ividiyo efana neGoogle Veo 3 inamandla okuba sisixhobo esinamandla ngokumangalisayo kushishino lomdlalo wevidiyo, ibonelela ngeendlela ezintsha zokwenza kunye nokwandisa umhlaba obonakalayo. Nakuba kunjalo, inkxalabo yokuba oko kunokukhokelela “kuqinisekiso lwe-slop-ification” lwezihloko ze-AAA isemthethweni kwaye ifuna ukuqwalaselwa nzulu. Umngcipheko ayisiyiyo i-AI ngokwayo, kodwa indlela esetyenziswa ngayo. Ukuba iqeshwe kuphela njengomlinganiselo wokonga kwimidlalo yezikhukula enomxholo wegeneric, isiphumo sinokuba yingozi kushishino kunye namava omdlali.
Ikamva elilungileyo liya kuba lelo apho i-AI yokuvelisa isetyenziselwa ukwandisa kunye nokuxhasa ubuchule bomntu, hayi indawo yayo ngokupheleleyo. Isebenza njengesixhobo sokukhawulezisa iinkqubo ezithile, ukunika amandla ukulinga, okanye ukuvelisa iingcamango zangaphambili, ukushiya izigqibo ezibalulekileyo zobugcisa kunye nembali yoyilo ezandleni zabadali abangabantu. Ishishini lomdlalo wevidiyo, elaziwa ngokungaguquguqukiyo kubuchwephesha kunye nobugcisa obutsha, likwindlela edibanayo. Indlela eyamkela ngayo (okanye ixhathise) i-AI evelisayo iya kugqiba ukuba eli xesha litsha letekhnoloji likhokelela ekuqhambukeni kokuyila kunye nokusebenza kakuhle, okanye isikhukula somxholo othi "pasty" onciphisa ubugcisa kunye nothando oluchaza imidlalo yevidiyo emikhulu.